![]() ![]() The Adventure Mode races are as wickedly difficult as they were back in the day, both in terms of pushing the player to race without error, and the A.I. Yes, most of the characters from Nitro Kart are fairly lame, but I got into the kart customization, which includes wheel-less hover ship options. After each race concludes, you earn new customization items and currency that can be used to purchase new characters, karts, and more. The changes, which also allow the player to switch characters at any time, may not sound like much, but go a long way in making it feel like a more rewarding experience. Instead, developer Beenox does something different you can play CTR in its classic form, or experience a “nitro-fueled” version which features characters from Nitro Kart along with a new upgrade system allowing the karts to be customized with decals and more. To be clear, this is not a collection of Crash’s kart-racing trilogy (Crash Team Racing, Crash Nitro Kart, and Crash Tag Team Racing). The racing excitement hasn’t lost any of its luster over the years, and the added detail applied to the characters, tracks, and their surrounding environments makes this nostalgic trip feel new again. ![]() ![]() Crash Team Racing Nitro-Fueled is another successful remaster that melds the classic gameplay from Naughty Dog’s original 1999 release with the latest in modern visuals. (Activision has stated the developers are working on an update.As we wait to see if Crash Bandicoot and Spyro the Dragon will return in new games, Activision remains focused on their past. There have been many reports over the past week of lag and dropped connections, so although I haven’t experienced this myself, it’s clear that many others have. ![]() In fact, I’ve really enjoyed the online portion of Nitro-Fueled, which feels like the “endgame” of the release, once Adventure Mode is mopped up and you have some of those tricky turns muscle-memoried. Speaking of online, I personally haven’t had much issue with connection, save for a couple of races at best. It’s still odd to me that the store rotates its items on a timed basis, ala mobile games, but it’s not particularly egregious (provided Activision doesn’t decide to pull the big ol’ “real money” lever.) Gold in Nitro-Fueled is earned with relative ease, particularly in online races, which usually dole out three figures for a race, even if you don’t end up on the podium. The new Customisation mode features an array of interchangeable karts, colours, and wheels, while the characters themselves have access to some very stylish skins via the in-game store. Of course, practice makes perfect with games of this genre – power-sliding is the be all and end all in CTR – but some players might be surprised to find just how quickly Nitro-Fueled becomes ruthlessly tough, where a few hiccups in a row could leave you hopelessly tailing. The Adventure Mode does, however, typify one of the remake’s most notable issues: an oddly tight difficulty curve that finds Easy too simple for most, while Normal might find you bringing up the rear for committing the smallest slip-up. Completing these races will unlock a selection of new kart bodies, wheels, and even characters, while allowing players the chance to get used to Nitro-Fueled‘s tracks, weapons, roster, and road-handling mechanics. The meat of the single-player content lies in the returning Adventure Mode, that now allows players to take on 16 courses dotted around a large hub world, changing their racer at will. In terms of content, Nitro-Fueled has a full tank of modes, including arena battles, time trials, relic hunts, grand prix, and more. ![]()
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